Wurm unlimited map painter1/21/2024 This should be easier than what was mentioned above, I'll take a look at it in the near future, as well as the focus issue you mentioned. I had meant to eventually save biome settings, it just somehow got lost in my rush to get something finally packaged. I may be wrong about this, but I don't think trees will overwrite existing trees I'd be interested in hearing if that assumption is wrong. But the way I've been dealing with it is to organize my actions so that the wrong things don't get overwritten. I'm reluctant to jump into that, seems like a lot of work and risk of creating new bugs. The 'overwrite biome component' is baked into the base code from the original work done by Budda. I would have to give a little thought to it. Possibly, this could be used to generate an image of that biome fragment in the way you mention, or prior to saving the image as a discrete file. This allows you to regenerate them pretty much identical to the original. I had set up the Actions so that they now save with the seed used to generate them. This is terrible for my streamlining, especially with the bug mentioned above since I have to enter my values all over again every time I want to add a different biome! Edited Januby Coconutsales Every time I use any other features, my presets are back to default values! (IE paint tool, undo biome, reset biome) This is particularly annoying and probably my biggest issue with the tool.Īlso this one's a nitpick but when pressing tab to go to the next value entry box from Maximum Slope, the selection focuses around the other UI elements before moving down to the Around Water / Height element. This is fantastic! If you're still keen to work on this, I have a few suggestions I have wanted in these map gen tools for a while - a way to save images of each biome separately, a toggle for biome override Īlso this tool seems to have lost functionality from Eitr's tool, which saves biome settings. It has its own trimmed down Java code embedded. Note: You do not need to have Java installed on your computer to run this. The installation uses a Java Launcher application (that I also wrote) that keeps the program updated to the latest version. You can see the documentation and installation instructions at: Fixed biome UNDO that didn't always remove the last biome completely. Fixed the problem where maps weren't completely saved until you exited the program. Changed actions files to XML format to make it easier to make changes directly. Ability to randomly seed specific regions that you define. i just dont wanna XD il wait for more easy program to make maps for wurm unlimited. I've added a few new features and fixed a number of bugs (probably added a few as well). i probably can learn the basic java work in 2 days. I have created another map generator, building on the work of Budda and Eitr, this time writing it in Java FX.
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