Barbarian warblade build1/22/2024 ![]() But you can swap it out for Dwarf Paragon or Factotum or various other base classes, as long as you can cobble together what you need. I’m hoping you guys can walk me through a Warblade build.įirst, a little background. Warblade X/Fist of the Forest 1/Deepwarden 2 Ranger provides the Endurance feat and Skill pre-reqs for Fist of the Forest and Deepwarden. I’ve been playing a poorly optimized Charger Barbarian in an ongoing campaign set in Faerun\Damara for a few months now and the party is currently lvl 12. Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and small and large shields. We’re in the midst of a big battle with a Necromancer and his army of undead and due to some major goofs, it looks like my guy is about to kick the bucket. All of the following are class features of the barbarian. I’ve been filling the role of front line single target damage dealer and I’d likely need to stay within that role or at least be a heavy hitter if possible, which brings me to you guys.īetween you and me, I’m not too broken up about the idea and I’ve already talked with my DM about rolling up another character. I’ve been doing some research into the Warblade class after getting a recommendation from some other forum users to take some levels in such for my Barb to diversify him a bit more, and I like what I’ve seen. Unfortunately I’m feeling a little undecided at the moment on what route to take. Or, if you actually want to be effective, play a melee Cleric with the War domain as the 'Fighter. Edit: And theyre a ton of fun, even if a bit underpowered. If you're looking for strong Gestault builds take an already strong build and ask yourself "what are 10 levels I'd love to shoehorn into this build that just don't work normally?".On one hand, I loved the high power one hit kills available to my charger and the idea of a great axe wielding berserker bringing the heat, but I feel like I’m obligated to come up with a new concept that doesn’t rely so heavily on the same features as my last character, so I’m considering a spiked chain trip build, a crit-fish twf, and a bloodstorm blade. The Warblade, Crusader and Swordsage are basically fixes for the Fighter, Paladin and Monk. For fun and games you can make the dragon a Cleric if you'd like. The basis of this build is something like Barbarian 2/Fighter 2/Crusader-or-Warblade 1, using the ferocity variant. ![]() Not knowing a lot about initiators the Warblade may not be the best option here, but some kind of initiator definately is. At level 11 think hard about getting Dragon Cohort (Gold Wyrmling) and having the mount take the "Increased Manueverability" Feat to make flying charges easier. ![]() It merges the warblade's manuevers and stances into one of the most damaging builds in the game.the Halfling Lancer. Warblade 20 // Fighter 5/Halfling Outrider 3/Cavalier 10/something 2 If those feats are not allowed then most of the build is still salvagable, but not the Spellthief side or the merging of Scout and Rogue, in which case I'd suggest either Scout 20 or Rogue 20. Extra coolness points if the race you pick has the Dark or better yet, Shadow Template. However, Barbarians have a better skill list for outside of combat. Against the Barbarian, I think it favors the Warblade and Spellsword a little becasue they are more versatile in combat with the options they get. The Unseen Seer divination spell at level 2 should be the Ranger spell that increases Sneak Attack by 1d6 per 3 caster levels. In a stricty combat approach the Warblade and Swordsage are better, but then so is the Fighter and Barbarian. The basic idea is to stack as much additional dice damage onto ray spells as humanly possible. The one that merges Scout & Rogue abilities and the one that merges caster levels with Spell Thief spell stealing. This build requires 2 feats from Complete Scoundrel. Scout 10/Rogue 10 // Wizard 5/Spellthief 1/Spellwarp Ray Mage 5/Unseen Seer 9 This build also requires essentially NO strength, instead getting the majority of its flat damage from DEX, INT, and the Dervish "Flashing Blades" ability. For anyone building a 3.5 character whos unfamiliar with the rules, you should type '3. The scout's enchanced movement, Skirmish, and skill points enhance the already potent Dervish Dance. Scout 20 // Swashbuckler 3/Fighter 2/Dervish 10/Champion of Corellan 2/something else 3 (Tempest or Ancestral Blade are good) Since I posted on this recently I'll just throw up the ones off the top of my head that I remember posting.
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